Recoding for version 0.4 & 0.5
Major changes are made in the game.
for version 0.1 -> 0.3 (old source codes)
for version 0.4 -> 0.5 (new source codes)
version 0.4 is a total re-code,
while version 0.5 is a add-on modification of version 0.4.
What's New for version 0.5:
already in version 0.5
-each player will have skill sets
-gameplay will now depend on players skills
-tactic capabilites depends on players
-choose a forward, midfield, defender in your roster
to be in your advantage to win & prefered gameplay
to be added
- can change gameplay in every quarter
- can change formations every halftime
* using the same design for version 0.1 & 0.2 * 0.3
not yet realized:
- game is still in C. not yet ported to web
others:
- a new rulebook is to be created
- international game style(from ver0.3) is cancled
- you now create your own stlye based on your players & preference
Tuesday, May 13, 2008
Tuesday, May 6, 2008
latest version 0.3
I'll discuss the rules once again. for the version 0.3 update
version 0.3 is yet on the making. It is still on testing & debugging phase
Football by Quarter
project: computer game
game: football/soccer
display: command line text
language used: C
plans/upgrades: make it online
Rules:
1. the player ( as a coach ) will setup its teams gameplay
2. gameplays can be changed only at the beginning of each quarter of the total football matchup time.
3. the time frame is simulated & is scaled down from the original 90 minutes ( you only play up to 2-3 min in every match )
4. the game runs automatically every quarter.
5. In-game commentaries are given during the running game, this commentaries reflect your gameplay & the opponent's gamplay
6. winning the game depends on how the "player/coach" makes his gameplay against his opponent ( in 0.3, the opponent is computer)
7. mastering the gameplay settings will make you a success in this game
8. "how to play" is easy, mastering the gameplay tricks needs a little figuring it out
9. a team will have its own playing style & identity, depends on the coach, & Its selected training for its players
If you are interested on how the game goes in detail, just give me a reply in email.
version 0.3 is yet on the making. It is still on testing & debugging phase
Football by Quarter
project: computer game
game: football/soccer
display: command line text
language used: C
plans/upgrades: make it online
Rules:
1. the player ( as a coach ) will setup its teams gameplay
2. gameplays can be changed only at the beginning of each quarter of the total football matchup time.
3. the time frame is simulated & is scaled down from the original 90 minutes ( you only play up to 2-3 min in every match )
4. the game runs automatically every quarter.
5. In-game commentaries are given during the running game, this commentaries reflect your gameplay & the opponent's gamplay
6. winning the game depends on how the "player/coach" makes his gameplay against his opponent ( in 0.3, the opponent is computer)
7. mastering the gameplay settings will make you a success in this game
8. "how to play" is easy, mastering the gameplay tricks needs a little figuring it out
9. a team will have its own playing style & identity, depends on the coach, & Its selected training for its players
If you are interested on how the game goes in detail, just give me a reply in email.
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