Recoding for version 0.4 & 0.5
Major changes are made in the game.
for version 0.1 -> 0.3 (old source codes)
for version 0.4 -> 0.5 (new source codes)
version 0.4 is a total re-code,
while version 0.5 is a add-on modification of version 0.4.
What's New for version 0.5:
already in version 0.5
-each player will have skill sets
-gameplay will now depend on players skills
-tactic capabilites depends on players
-choose a forward, midfield, defender in your roster
to be in your advantage to win & prefered gameplay
to be added
- can change gameplay in every quarter
- can change formations every halftime
* using the same design for version 0.1 & 0.2 * 0.3
not yet realized:
- game is still in C. not yet ported to web
others:
- a new rulebook is to be created
- international game style(from ver0.3) is cancled
- you now create your own stlye based on your players & preference
Tuesday, May 13, 2008
Tuesday, May 6, 2008
latest version 0.3
I'll discuss the rules once again. for the version 0.3 update
version 0.3 is yet on the making. It is still on testing & debugging phase
Football by Quarter
project: computer game
game: football/soccer
display: command line text
language used: C
plans/upgrades: make it online
Rules:
1. the player ( as a coach ) will setup its teams gameplay
2. gameplays can be changed only at the beginning of each quarter of the total football matchup time.
3. the time frame is simulated & is scaled down from the original 90 minutes ( you only play up to 2-3 min in every match )
4. the game runs automatically every quarter.
5. In-game commentaries are given during the running game, this commentaries reflect your gameplay & the opponent's gamplay
6. winning the game depends on how the "player/coach" makes his gameplay against his opponent ( in 0.3, the opponent is computer)
7. mastering the gameplay settings will make you a success in this game
8. "how to play" is easy, mastering the gameplay tricks needs a little figuring it out
9. a team will have its own playing style & identity, depends on the coach, & Its selected training for its players
If you are interested on how the game goes in detail, just give me a reply in email.
version 0.3 is yet on the making. It is still on testing & debugging phase
Football by Quarter
project: computer game
game: football/soccer
display: command line text
language used: C
plans/upgrades: make it online
Rules:
1. the player ( as a coach ) will setup its teams gameplay
2. gameplays can be changed only at the beginning of each quarter of the total football matchup time.
3. the time frame is simulated & is scaled down from the original 90 minutes ( you only play up to 2-3 min in every match )
4. the game runs automatically every quarter.
5. In-game commentaries are given during the running game, this commentaries reflect your gameplay & the opponent's gamplay
6. winning the game depends on how the "player/coach" makes his gameplay against his opponent ( in 0.3, the opponent is computer)
7. mastering the gameplay settings will make you a success in this game
8. "how to play" is easy, mastering the gameplay tricks needs a little figuring it out
9. a team will have its own playing style & identity, depends on the coach, & Its selected training for its players
If you are interested on how the game goes in detail, just give me a reply in email.
Tuesday, April 29, 2008
making version 0.3
some minor adjustments on version 0.2 and it will be ready for release
- version 0.2 will not have any new features to be added in development.
all new features will now be in version 0.3
here's a preview
- penalty kicks
- goal scoring commentary details
- teams will now have a distinct international style of gameplay
all rules of version 0.3 are additions to version 0.2, meaning all old rules apply.
I still have to check the version 0.2 software is equal to the version 0.2 rulebook.
if it complies then its a go.
- version 0.2 will not have any new features to be added in development.
all new features will now be in version 0.3
here's a preview
- penalty kicks
- goal scoring commentary details
- teams will now have a distinct international style of gameplay
all rules of version 0.3 are additions to version 0.2, meaning all old rules apply.
I still have to check the version 0.2 software is equal to the version 0.2 rulebook.
if it complies then its a go.
Goal Testing
Team A & Team M versus each other using the latest version 0.2 (unofficial release).
Team A - human controlled
Team M -computer - random generated settings
both Team A & M follow the same rules & save equal capabilities
Team M is just a clone of the Human controlled Team A.
here is its compiled stats:
highest goals scored - 5
highest goal scoring game - 9 goals (total from player & opponent)
average goals of Team A - 1.4 at 16 games
average goals of Team B - 1.8 at 16 games
average total goals of player & opponent in a game - 3.25 at 16 games
table legend:
formations: selected formation of player (Team A)
"N" - formation: balanced attack & defense formation
"A" - formation: attacking formation
"D" - formation: defending formation
A->D: formation shift form 1st half to 2nd half
see screenshot for details
Friday, April 25, 2008
Version 0.2 is almost released
Version 0.2 is almost released!
here are its features.
- game fouls
- free kicks
- random opponent settings
- additional formation
- Trainings
Addons:
- Rulebook
Details will follow after the official release.
I still have to do some tweaks, testing, and maybe even gather test datas, or discover bugs
here are its features.
- game fouls
- free kicks
- random opponent settings
- additional formation
- Trainings
Addons:
- Rulebook
Details will follow after the official release.
I still have to do some tweaks, testing, and maybe even gather test datas, or discover bugs
Thursday, April 24, 2008
matchup screenshot from ver0.2
Wednesday, April 23, 2008
www.bgliga.com
a very similar to my concept game....
www.bgliga.com
I have registered to this game & started playing today.
I hope this game meets my expectations....
here are some of my comments about www.bgliga.com
GOOD:
- the display. it has cool layout, colors, pics & flash scripts
- game settings
- information displays
NEGATIVES
- a little complicated
- game results are automatic
- games are automatic
- flash animations of the Field is not so good
.... yet these are only my first impression comments, I still have to learn more from the game.
Here's the difference from Football by Quarter Online.
1.) complicated aspects are encapsulated.
2.) a time delay commentary, thus building excitement, just like a regular football match.
3.) both players are online & can change in certain periods of time.
4.) scoring is regulated just like a real football match.
Here are some of its similarities
1.) formations
2.) tactics
some settings in www.bgliga.com not included in Football by Quarter Online.
1.) pressing
2.) weather
this comments are only first impressions... this might still change.
thanks guys, now I have seen a game similar to my hobby project
www.bgliga.com
I have registered to this game & started playing today.
I hope this game meets my expectations....
here are some of my comments about www.bgliga.com
GOOD:
- the display. it has cool layout, colors, pics & flash scripts
- game settings
- information displays
NEGATIVES
- a little complicated
- game results are automatic
- games are automatic
- flash animations of the Field is not so good
.... yet these are only my first impression comments, I still have to learn more from the game.
Here's the difference from Football by Quarter Online.
1.) complicated aspects are encapsulated.
2.) a time delay commentary, thus building excitement, just like a regular football match.
3.) both players are online & can change in certain periods of time.
4.) scoring is regulated just like a real football match.
Here are some of its similarities
1.) formations
2.) tactics
some settings in www.bgliga.com not included in Football by Quarter Online.
1.) pressing
2.) weather
this comments are only first impressions... this might still change.
thanks guys, now I have seen a game similar to my hobby project
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